によって書かれた Nena Innovation AB
1. Nenamark3 is a benchmark that measures the 3d performance of a system by gradually increasing the complexity of a scene until the frame rate drops below 60.
2. If hi-end settings are used on a lo-end system it will not be able to maintain its frame rate of 60 fps, causing it to drop frames and “stutter”.
3. This means that a graphics benchmark should define a set of scenes of increasing complexity and find how far a system can go while maintaining 60 fps.
4. A 3d graphics benchmark tries to show how well a system will perform in games or or apps that make use of 3d graphics.
5. Nenamark3 is run to compare different systems against each other from a 3d graphics perspective.
6. A lo-end system will have less features and look less amazing than a hi-end system.
7. In a game there would be a few slow frames before the system could react which would be annoying but not critical.
8. If you have more power you would probably want more advanced features rather than more of the lesser features (perhaps you’d want a more correct lighting model rather than say more geometry).
9. These sample the load at certain intervals and adapt so it makes sense to slowly build complexity.
10. First, it is not relevant to run at any other frame rate than 60.
11. A 3d app, such as a game, will typically have individual settings for different tiers of devices.
インテル、64 ビット プロセッサ、OS X 10.7 以降.
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