myPoint Heavy Shade Overview
What is myPoint Heavy Shade? The myPoint Heavy Shade app allows professionals and geeks to adjust the brightness of their monitors by placing translucent layers and dimming the desktop and running applications. It can dim monitors up to full shading and includes features such as per-screen shade for up to eight monitors, customizable shade level and color, safety timeout, hotkeys, and eye care. The app supports multiple users, screens, and desktops and is built on Apple's security paradigm sandboxing to reduce the threat of rogue code and malware. Users can control the app through the myPoint menu in menu bar extras and can contact support for inquiries or feedback.
1. - Change the shade level without leaving the active application - via hotkeys or from a menu in menu bar extras.
2. myPoint Heavy Shade allows you to adjust the brightness of your monitors.
3. - Shade assistant will track active applications and will toggle the shade automatically depending on user preferences.
4. Please use myPoint Shade for common shading.
5. - Eye care: the shade will fade in and fade out in a specified timeout.
6. - myPoint is built on Microsoft's security paradigm sandboxing - reducing the threat of rogue code and malware.
7. - Additional per-screen shade for up to eight monitors.
8. - Safety timeout - total shading above 90% is treated as heavy and will be decreased after the timeout elapsed.
9. - Shade level is not limited - it can be up to 100%.
10. The control is through myPoint menu in menu bar extras.
11. - If you have an inquiry or need a help to tune up our app, or just want to share with us your feedback please drop us a line at supp[email protected]. We will do our best to answer you in 24 hours.
Download and Install myPoint Heavy Shade - PC
Intel, 64-bit processor, OS X 10.7 or later.
Yes. The app is 100 percent (100%) safe to download and Install. Our download links are from safe sources and are frequently virus scanned to protect you
It shades even when an app goes full screen
… other shaders don’t do this; that failing drives me nuts. Thanks!
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